using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour 
{
	
	public AudioSource buttonPress;
	
	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}
	
	void OnGUI()
	{
		GUI.Box(new Rect(30,30,400,300), "Boom Doom");
		GUI.Label(new Rect(32,62,100,20), "Main Menu");
		
		if(GUI.Button(new Rect(32,92,100,30), "New Game"))
		{
			buttonPress.Play();
			Application.LoadLevel("DifficultyChoice");
		}
		if(GUI.Button(new Rect(32,132,100,30), "Game"))
		{
			buttonPress.Play();
			Application.LoadLevel("NormalLevel");
		}
		if(GUI.Button(new Rect(32,172,100,30), "High Score"))
		{
			buttonPress.Play();
			Application.LoadLevel("HighScore");
		}
	}
}
